Small
team.
Big
worlds.
Razzlebot Game Studio is an independent studio building tactical, systems-driven games with consequences, personality and a few sharp edges.
Independent on purpose.
Razzlebot is an independent game studio built around a simple idea: make games with a point of view. Games where systems collide. Where choices matter. Where the player isn't just along for the ride.
We're a small team, which means the people designing the game are the same people building it, breaking it, fixing it and hearing what players have to say.
Meet
Abitrium.
Abitrium is tactical space combat under gladiator stakes. You and your crew were taken from your worlds and thrown into an arena built for someone else's entertainment.
Outfit modular ships. Command specialized crew. Issue live orders while shields fail, systems burn and the arena watches.
Command the ship.
Entertain the crowd.
Survive the arena.
You own nothing.
Command the fight.
Every order matters.
Wear the arena.
Make the decision hurt a little.
Great game moments don't need a script. They happen when the player has incomplete information, limited resources and just enough time to make the wrong call. That's the kind of design space Razzlebot wants to live in.
Tiny crew.
Dangerous ideas.
Razzlebot is built by people who would rather be close to the game than buried under layers of process.
Scott
Scott engineers the battle systems, service architecture, and underlying technology that keep the universe alive—from every combat tick to the systems connecting ships, crews, and the Arena.
Dylan
Dylan defines Abitrium’s interface, visual language, and player experience— turning combat data, distant worlds, and complex systems into something players can read, command, and inhabit.
Start a
conversation.
Press, partnerships, creator inquiries, business questions, or just something worth sending across the void.
Transmission
received.
Your message made it through. The Razzlebot team has received your transmission and will get back to you as soon as possible.